If your timing is off a bit, you’ll simply block the attack, provided it’s blockable to begin with. If timed correctly you’ll push back against a foe and open up an opportunity for a counter-attack. It’s easy enough on paper simply tap the direction an enemy is attacking you from on the analog stick, along with the normal attack button. And that’s a great feeling to evoke for a game like this, as it keeps you compelled to continue whether you know what you’re doing or not.īut new players will hit a bit of a wall when they’re introduced to the first real boss of the game (after the initial prologue), which will force you to learn Rising’s all important parry system. Even if you’re not an action game bad ass, you’ll definitely feel like one by the time you finish the first chapter.
The normal difficulty setting is relatively easy, certainly for the more advanced player, but does a pretty great job of easing you into the game while still constantly wowing you with incredible sequences and encounters. One of which is the fact that the game is surprisingly accessible for Metal Gear fans that maybe aren’t the best at combo based action titles like Rising, or the aforementioned Bayonetta. It’s a remarkable experience for a number of reasons. Seriously, you’ll need to see it to believe it, but I imagine it’s not anything that you’d expect.īut whether you enjoy or dislike the dumb, loud action provided by the script, I find it hard to believe that you wouldn’t fall in love with the well-crafted gameplay that fills the void between cutscenes. This doesn’t become evident until the last quarter or so of the game, which includes one of the most out of left field boss fights you’re likely to encounter.
METAL GEAR RISING REVENGEANCE PC REVIEW SERIES
Say what you will about the Metal Gear series from a story perspective, which can certainly be accredited with its own set of issues, but Rising really gives anything seen in the Metal Gear universe to this point a pretty good run for its money. The only real significant shortcoming I’ll level at the feet of Metal Gear Rising is the laughable, often inane plot.
I won’t go so far as to say that it surpasses Bayonetta, not quite, but it certainly borrows familiar and useful elements, while introducing a handful of new concepts that make this title stand out as unique. And while Bayonetta certainly had the bonus of Hideki Kamiya as game director, Rising’s own director, Kenji Saito, gives Kamiya a pretty good reason to up his game with this Raiden focused romp through the world that Kojima built. It’s true that Platinum Games is no stranger to the action genre, with their excellent Bayonetta far behind them, and with the upcoming sequel that’ll land exclusively on the Wii U.